Gamifikasi Pendidikan Biologi: Minecraft Education Meningkatkan Kecekapan Penggunaan Permainan Digital Guru Pelatih Dalam Pengajaran

Wee-Ling Tan

Abstract


Penggunaan teknologi dalam pengajaran Biologi semakin penting bagi menyokong pembelajaran interaktif, namun kesediaan guru pelatih dalam mengaplikasikan permainan digital masih rendah akibat latihan yang terhad. Kajian ini menilai peningkatan kecekapan penggunaan permainan digital dalam kalangan 30 guru pelatih Biologi melalui bengkel berasaskan Minecraft Education (ME). Ujian pra dan pasca berdasarkan Kerangka Kerja TPACK-G digunakan untuk menilai tiga domain kecekapan iaitu pengetahuan permainan (GK), pengetahuan kandungan permainan (GCK) dan pengetahuan kandungan pedagogi permainan (GPCK). Keputusan menunjukkan peningkatan signifikan dalam ketiga-tiga domain selepas intervensi, dengan GPCK mencatatkan peningkatan tertinggi. Dapatan ini membuktikan bahawa ME berpotensi meningkatkan literasi permainan digital guru pelatih serta menyokong pengajaran Biologi yang lebih berkesan. Kajian ini memberikan panduan kepada pembuat dasar dan pereka kurikulum dalam merancang latihan guru berasaskan teknologi permainan digital

Keywords


Kecekapan Permainan Digital; Gamifikasi; Minecraft Education; Guru Pelatih Biologi; Kerangka TPACK-G.

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References


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